In this paper we report on our work to enable "laid-back" social interactions using television as a primary interaction medium. By integrating semantic web techniques with interactive television we were able to create smart applications that can run as extensions of television shows and stimulate groups of users to communicate. Groups are based on the shared characteristics that can be found for subsets of spectators. Communication between spectators is brought about at two levels: direct communication like instant messaging and indirect communication like cooperating in a team to win a quiz. Our system does not necessarily require a new television format, but is able to reuse existing television shows and to "socialize" them so they can be re-broadcasted with support for group interaction.
Posts tagged: Collaborative User Interfaces
Telebuddies: Social stitching with interactive television
Telebuddies on the move: Social stitching to enhance the networked gaming experience
Seamless interaction between multiple devices and meeting rooms
Meetings often suffer from the inability of participants to be physically present in one room. Moreover, with current networking technologies, meeting environments can be distributed over multiple rooms. The goal of the iConnect project is to provide collaboration services while interconnecting both collocated and remote users. We focus on smooth engagement by allowing participants to share arbitrary data through heterogeneous input devices and displays
Extending social networks with implicit human-human interaction
This paper describes a framework to enable implicit interaction between mobile users in order to establish and maintain social networks according to the preferences and needs of each individual. A user model is proposed which can be constructed by the user and appended with information regarding the user's privacy preferences. Design choices and tool support regarding the framework are discussed.