Recent Blog Posts and News Coverage

  • Paper accepted at EICS 2026: BeatriXR for Direct Feedforward in Virtual Reality
  • Paper accepted at EICS 2026: Interactive Latent Space Visualization for AI Model Sensemaking
  • Late-Breaking Report accepted at EICS 2026: Visual Analytics for Nuclear Test Verification
  • Call for Papers: EISEAIT 2026 — 4th Workshop on Engineering Interactive Systems Embedding AI Technologies
  • Making It Work Is the Work: attempts to progress HCIxFabrication research from the lab to the market
  • Extended Abstract accepted at CHI 2026: Teaching Cobots What to Do by Watching an Expert
  • Presented at EURECA-PRO Education & Research Days: Teaching as Training

Recent & upcoming Teaching


Recent Publications

  • , , , , , & , From embeddings to exploration: Engineering interactive latent space visualizations for AI model sensemaking,Proc. ACM Hum. Comput. Interact..
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  • , , , & , BeatriXR: Comprehensive and adaptive feedforward support for guidance in virtual reality,Proc. ACM Hum. Comput. Interact..
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  • , , & , Teaching as training: Iterative and incremental AI skill development, in EURECA-PRO Education & Research Days – Glocalising Universities: A Shifting Horizon, (Hasselt University).
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  • , , , & , Making it work is the work: Engineering maturity as epistemic work, in Proceedings of From Papers to the Real World: Making Fabrication Research Matter, a CHI'2026 Workshop, (ACM).
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  • , , , , & , Learning to delegate and act with DELEGACT: Multimodal language models for task-level human–cobot planning in industrial assembly, in Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, (ACM).
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  • , , , , , & , Every move you make: Visualizing near-future motion under delay for telerobotics, in Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, (ACM).
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  • , , , , & , DIVERSE: Disagreement-inducing vector evolution for rashomon set exploration, in International Conference on Learning Representations (ICLR 2026), (OpenReview.net).
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  • , , & , Will astronauts fumble? Preparing for unpredictable floating tools with encountered haptics and virtual reality, in Experience 2.0 and Beyond - From Visuals to Human-Centered Multimedia, EICS'2025 Workshop, .
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  • , , , , , , , & , Engineering interactive systems embedding AI technologies (3rd workshop on), in J. Bowen et al. (eds.), Companion Proceedings of the 17th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS 2025, Trier, Germany, June 23-27, 2025,71-75 (ACM).
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