Paper accepted for ISMAR 2024 - The Art of Timing in AR Guidance
Paper accepted for ISMAR 2024: The Art of Timing in AR Guidance We are excited to announce that our paper titled “The Art of Timing: Effects of AR Guidance Timing on Speed Control” (with Jeroen Ceyssens, Bram van Deurzen, Gustavo Rovelo Ruiz and Fabian Di Fiore) has been accepted for presentation at the 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Abstract Augmented Reality (AR) holds significant potential to facilitate users in executing manual tasks.Special Issue Published: HCI and Worker Well-being in Industry 5.0
I’m excited to announce the publication of a special issue I co-edited titled “Human-Centered Approaches to Worker Well-being in the Age of Industry 5.0” in Frontiers. This collection of papers explores diverse aspects of worker well-being within the Industry 5.0 framework, focusing on both physical and cognitive well-being while respecting workers’ privacy. Key Highlights: Industry 5.0 and Worker Well-being: The special issue examines how the Industry 5.0 paradigm complements technological advancements with an enhanced focus on human workers, addressing challenges in creating sustainable and healthy work environments.A Comparison between Threads, Fibers and Coroutines for Developing Concurrent Software by Senne Bergmans
Senne Bergmans made an extensive comparison of Threads, Fibers anc Coroutines for developing concurrent software as part of his Bachelor thesis, and made his comparison and code available for everyone to use. If you start creating concurrent software and aren’t sure what is the best solution for your specific context, these resources can help: A Comparison between Threads, Fibers and Coroutines for Developing Concurrent Software in Blog Posts; Senne also released both his sample code and code used for the comparisons through his github page.Papers accepted on Anthropomorphic UIs and Model Multiplicity
Model Multiplicity in Interactive Software Systems We got a workshop paper accepted, presenting the initial work of Gilles Eerlings et al. We explore how model multiplicity can be a potential answer to reduce overtrust in AI, as well as avoid undertrust. Still a lot of work that lies ahead, but this seems like a promising direction. Citation @inproceedings{luyteneerlings-modelmultiplicity2024, author = {Kris Luyten and Gilles Eerlings and Jori Liesenborgs and Gustavo {Rovelo Ruiz} and Sebe Vanbrabant and Davy Vanacken}, title = {Opportunities and Challenges of Model Multiplicity in Interactive Software Systems}, booktitle = {The Second Workshop on Engineering Interactive Systems Embedding AI Technologies}, year = {2024} } Abstract The proliferation of artificial intelligence (AI) in interactive systems has led to significant challenges in model integration, but also end-user-related aspects such as over- and undertrust.Paper accepted: Conception, Approval and First Evaluation of a New Master Program Engineering Technology: Software Systems (Informatics) in Belgium
Our paper on the Conception, Approval and First Evaluation of a New Master Program Engineering Technology: Software Systems (Informatics) in Belgium, has been accepted for MIPRO 2024, the 47th ICT and Electronics Convention.
Second Workshop on Engineering Interactive Systems Embedding AI Technologies @ EICS'2024
We will be organizing a workshop on Engineering Interactive Systems Embedding AI Technologies at the EICS 2024 conference – Tuesday June 24th or June 25th 2024 in Caglieri, Italy. Submissions welcome.
Paper accepted: A VR Prototype for One-Dimensional Movement Visualizations for Robotic Arms
Our paper introducing A VR Prototype for One-Dimensional Movement Visualizations for Robotic Arms, has been accepted for The 7th International Workshop on Virtual, Augmented, and Mixed-Reality for Human-Robot Interactions.
Paper accepted: ViRgilites: Multilevel Feedforward for Multimodal Interaction in VR
Our paper introducing Virgilites, feedforward as a meta-user interface component in VR, has been accepted for PACM HCI journal, in the Engineering Interactive Computing Systems issue.
Paper accepted & published: Substitute Buttons - Exploring Tactile Perception of Physical Buttons for Use as Haptic Proxies
Our paper on substitute buttons is now available in the MDPI journal on Multimodal Technologies and Interaction.