Posts tagged: HCI

Game of tones: Learning to play songs on a piano using projected instructions and games

Learning to play a musical instrument such as the piano requires a substantial amount of practice and perseverance in learning to read and play from sheet music. Our interactivity demo allows people to learn to play songs without requiring sheet music reading skills. We project a graphical notation on top of a piano that indicates what key(s) need to be pressed and create a feedback loop that monitors the player's performance. We implemented The Augmented Piano (TAP), which is a straightforward combination of a physical piano with our alternative notation projected on top. Piano Attack (PAT) extends TAP with a shooting game that continuously provides game-based incentives for learning to play the piano.

A domain-specific textual language for rapid prototyping of multimodal interactive systems

There are currently toolkits that allow the specification of executable multimodal human-machine interaction models. Some provide domain-specific visual languages with which a broad range of interactions can be modeled but at the expense of bulky diagrams. Others instead, interpret concise specifications written in existing textual languages even though their non-specialized notations prevent the productivity improvement achievable through domain-specific ones. We propose a domain-specific textual language and its supporting toolkit; they both overcome the shortcomings of the existing approaches while retaining their strengths. The language provides notations and constructs specially tailored to compactly declare the event patterns raised during the execution of multimodal commands. The toolkit detects the occurrence of these patterns and invokes the functionality of a back-end system in response.

Timisto: A technique to extract usage sequences from storyboards

Storyboarding is a technique that is often used for the conception of new interactive systems. A storyboard illustrates graphically how a system is used by its users and what a typical context of usage is. Although the informal notation of a storyboard stimulates creativity, and makes them easy to understand for everyone, it is more difficult to integrate in further steps in the engineering process. We present an approach, "Time In Storyboards" (Timisto), to extract valuable information on how various interactions with the system are positioned in time with respect to each other. Timisto does not interfere with the creative process of storyboarding, but maximizes the structured information about time that can be deduced from a storyboard.

Informing intelligent user interfaces by inferring affective states from body postures in ubiquitous computing environments

Intelligent User Interfaces can benefit from having knowledge on the user's emotion. However, current implementations to detect affective states, are often constraining the user's freedom of movement by instrumenting her with sensors. This prevents affective computing from being deployed in naturalistic and ubiquitous computing contexts. In this paper, we present a novel system called mASqUE, which uses a set of association rules to infer someone's affective state from their body postures. This is done without any user instrumentation and using off-the-shelf and non-expensive commodity hardware: a depth camera tracks the body posture of the users and their postures are also used as an indicator of their openness. By combining the posture information with physiological sensors measurements we were able to mine a set of association rules relating postures to affective states. We demonstrate the possibility of inferring affective states from body postures in ubiquitous computing environments and our study also provides insights how this opens up new possibilities for IUI to access the affective states of users from body postures in a nonintrusive way.

Finding a needle in a haystack: An interactive video archive explorer for professional video searchers

Professional video searchers typically have to search for partic- ular video fragments in a vast video archive that contains many hours of video data. Without having the right video archive exploration tools, this is a difficult and time consuming task that induces hours of video skimming. We propose the video archive explorer, a video exploration tool that provides visual representations of automatically detected concepts to facilitate individual and collaborative video search tasks. This video archive explorer is developed by employing a user-centred methodology, which ensures that the tool is more likely to fit to the end user needs. A qualitative evaluation with professional video searchers shows that the combination of automatic video indexing, interactive visualisations and user-centred design can result in an increased usability, user satisfaction and productivity.