Papers accepted on Anthropomorphic UIs and Model Multiplicity
Model Multiplicity in Interactive Software Systems We got a workshop paper accepted, presenting the initial work of Gilles Eerlings et al. We explore how model multiplicity can be a potential answer to reduce overtrust in AI, as well as avoid undertrust. Still a lot of work that lies ahead, but this seems like a promising direction. Citation @inproceedings{luyteneerlings-modelmultiplicity2024, author = {Kris Luyten and Gilles Eerlings and Jori Liesenborgs and Gustavo {Rovelo Ruiz} and Sebe Vanbrabant and Davy Vanacken}, title = {Opportunities and Challenges of Model Multiplicity in Interactive Software Systems}, booktitle = {The Second Workshop on Engineering Interactive Systems Embedding AI Technologies}, year = {2024} } Abstract The proliferation of artificial intelligence (AI) in interactive systems has led to significant challenges in model integration, but also end-user-related aspects such as over- and undertrust.Paper accepted: Conception, Approval and First Evaluation of a New Master Program Engineering Technology: Software Systems (Informatics) in Belgium
Our paper on the Conception, Approval and First Evaluation of a New Master Program Engineering Technology: Software Systems (Informatics) in Belgium, has been accepted for MIPRO 2024, the 47th ICT and Electronics Convention.
Second Workshop on Engineering Interactive Systems Embedding AI Technologies @ EICS'2024
We will be organizing a workshop on Engineering Interactive Systems Embedding AI Technologies at the EICS 2024 conference – Tuesday June 24th or June 25th 2024 in Caglieri, Italy. Submissions welcome.
Paper accepted: A VR Prototype for One-Dimensional Movement Visualizations for Robotic Arms
Our paper introducing A VR Prototype for One-Dimensional Movement Visualizations for Robotic Arms, has been accepted for The 7th International Workshop on Virtual, Augmented, and Mixed-Reality for Human-Robot Interactions.
Paper accepted: ViRgilites: Multilevel Feedforward for Multimodal Interaction in VR
Our paper introducing Virgilites, feedforward as a meta-user interface component in VR, has been accepted for PACM HCI journal, in the Engineering Interactive Computing Systems issue.
Paper accepted & published: Substitute Buttons - Exploring Tactile Perception of Physical Buttons for Use as Haptic Proxies
Our paper on substitute buttons is now available in the MDPI journal on Multimodal Technologies and Interaction.
Late Breaking Reports accepted for Human-Robot Interaction 2024
Two Late-Breaking Results were accepted for the 19th Annual ACM/IEEE International Conference on Human Robot Interaction (HRI).
Papers accepted for ISMAR 2023 and SCF 2023
Two papers accepted: one for ISMAR 2023 on AR guidance for Line Tracing, and one for SCF 2023.
Research positions in Human-Computer Interaction / Computer Science / Human-AI Interaction
HCI researcher positions (both PhD and optional PhD). One is a PhD position working with me and our team on Human-AI Interaction and related domains, another one is on worker wellbeing in the manufacturing industry.
Apply here for the PhD position and here for the HCI researcher in worker wellbeing position.