Abstract:
This paper describes a comparative study between the usage of low-fidelity and a high-fidelity prototyping for the creation of multi-user multi-touch interfaces. The multi-touch interface presented in this paper allows users to collaboratively search for existing multimedia content, create new compositions with this content, and finally integrate it in a layout for presenting it. The study we conducted consists of a series of parallel user tests using both low-fidelity and high-fidelity prototypes to inform the design of the multi-touch interface. Based on a comparison of the two test sessions, we found that one should be cautious in generalising high-level user interactions from a low towards a high-fidelity prototype. However, the low-fidelity prototype approach presented proved to be very valuable to generate design ideas concerning both high and low-level user interactions on a multi-touch tabletop.
Cite (BibTeX):
@inproceedings{DerbovenRVGSL10,
author = {Derboven, Jan and De Roeck, Dries and Verstraete, Mathijs and Geerts, David and Schneider-Barnes, Jan and Luyten, Kris},
title = {Comparing user interaction with low and high fidelity prototypes of tabletop surfaces},
booktitle = {Proceedings of the 6th nordic conference on human-computer interaction: Extending boundaries},
series = {NordiCHI '10},
year = {2010},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
pages = {148-157},
doi = {10.1145/1868914.1868935},
url = {https://doi.org/10.1145/1868914.1868935}
}